), which is awkward for pure sniping and makes VATS more significant. I modded it as semi-auto (long barrel) with Reflex sights and beam focuser. The Plasma has higher energy damage that makes it useful for deadly kill missions. Plasma rifles or plasma casters are high-tech weapons which find numerous applications in military and industrial fields. FREE Shipping on orders over $25 shipped by Amazon. Plasma also gets access to the flamer mod, which just eats everything at close range. Le grill? Locations Plasma - First of all I find this lack of long barrel disturbing. Plasma Gun. Locations. "Shotgun" functionality I kinda tested, but didn't like. Still have not figured out if the three lights on the sniper barrel mean anything or if they're just decorative. EDIT:And why does the Laser Musket run on fusion cells when there doesn't seem to be anywhere on the gun to actually lock in a cell. I started out using a laser rifle with long barrel as my go-to weapon for more difficult encounters. Usually in the later game the plasma weapons heavily outclass the lasers (especially in New Vegas thanks to its different armor model) but I've always preferred the laser. 165 mod types available! All this hot Synth technology and then they give them laser weaponry weaker than pretty much everything in the Wastes because they left them on the stun phaser setting. I've become a little over-reliant on the suppressors on my trusty 10mm and .50 cal guns. Was really hyped for plasma, but when I finally got it, I was sad to see that even fully upgraded, it couldn't really compete with the weapons I wanted to switch out. The Plasma Pistol is a weapon in Fallout 4. The Prototype UP77 is a unique Weapon in Fallout 4. Legendary two shot mod which doesn't seem to work right as the damage is not doubled over a standard laser rifle fitted to the same spec. Old question, but many new players come to New Vegas or replay New Vegas, so I found it interesting to add an answer. Weapons in this category include guns (pistols, rifles, shotguns, etc), blades, swords, grenades amongst many others. Inferior range than Laser. I'd leave being shotguns to shotguns (full auto combat shotty is a BEAST). Get it as soon as Wed, Dec 23. Granted, it may take a while to get a good Laser Rifle set up as … You need to get to level 16 to access this weapon. Below are the many modifications you can craft this Pistol into. But the plasma is inaccurate and shots are placed anywhere inside the outer circle of the reflex sight. Plasma escapes a lot of this by doing both energy and ballistic, and yes they are additive. They fire superheated bolts of plasma powered by either microfusion cells, heavy energy cells or plasma cartridges. Good things: all stock options are present, it does solid damage, has tight spread pattern, not much kick firing full auto. You need the Science! The reason that the AER9 is much more commonly found is that it was much sturdier and more reliable than the models that followed. It hits harder per shot, and I find it more versatile Thats just my own preference though. Plasma could be as deadly as Laser. Institute laser - higher RoF, lower damage per shot then AER9. I approach Fallout strategy perspectives tailored for Survival. Was and still is my bread and butter (I'm 40+ level by now with maxed crafting). A new model, the AER14, was in development prior to the war, with at least one working prototype surviving in Va… I'd be okay with the ability to charge up like a gauss rifle at the expensive of a larger interval between shots and heavier recoil. © 2020 GAMESPOT, A RED VENTURES COMPANY. The bolt forms in a special chamber, which is then sent down a superconducting barrel, propelled by, and in some models stabilized by electromagnetic claws upon exiting it.The plasma bolt is a toroid o… Red Laser because Blue Laser is just inferior in virtually every way I can think of, despite the Institute being this pinnacle of science with the ability to produce lifelike recreations of humans. Located in the eastern portion of the map near University Point.It functions much like a scaled-down version of … One of the conventional weapons in the Fallout 4 universe, still due to its possible modifications I think. NV it was the lever actions, snipers, with a silenced hand gun for interiors. Weapons are items used to inflict damage on other characters/players. -Homer J. Simpson, Just completed automatron and leave it to bethesda, Funny things you have caused to happen in your settlements. Replacing the Automatic Receiver of this weapon will make it a Non Automatic Weapon and it will receive the benefit of the Gunslinger Perk. Make sure you have all the Crafting items needed for each modification!. Also so far my favourite one is Prototype UP77 "Limitless Potential". Press question mark to learn the rest of the keyboard shortcuts. Laser - Faster fire rate, lower damage, higher accuracy overall, "There they were, thinking they were all safe-and-sound then BAM! The interaction between per-bullet damage and damage reduction further reduces your final damage. The model line went up to the state-of-the-art AER12, which saw service in a handful of specialty units. Spike Trap" -- Hunter (Dragon Age: Inquisition). Inferior range than Laser. 1 Background 2 Characteristics 3 Modifications 4 Locations 5 Sounds 6 Gallery 6.1 Pre-release 7 References Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which find numerous applications in military and industrial fields. I got recently one with unique perks from the vendor (Experiment 18-A) and yet to test it out. Press J to jump to the feed. Why won't settlers go to assigned resources? You're browsing the GameFAQs Message Boards as a guest. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Perosnally, if you spec into energy weapons, I find the plasma rifle much more practical. Laser Rifle, overcharged capacitor, improved sniper barrel, improved irons, marksman stock, improved beam focuser. Or are their laser/plasma weapons that are just as good, but havnt been discovered. Now it's my primary sniper with a sniper barrel and long-range recon scope. AER9 just does better, well, about everything. For Fallout 4 on the Xbox One, a GameFAQs message board topic titled "Plasma VS Laser. Fallout 4 Wiki will guide you with information on weapons, armor, enemies, perks, maps, guides and walkthroughs. I forgot the details, but double shot doesnt double the damage of your weapon. You can use it short range or at a distanse. Ages: 14 years and up. 99. Laser and Plasma weapon mods for high level players and difficulty. Alien Blaster stock mods so I can have an alien rifle? Wazer Wifle is a laser rifle you can use when fighting the opponents on Fallout 4. Perk to improve this Weapon. Other than that plasma feels rather strong in FO4, and has some good (and not) mods. Actually plasma was the one I wanted to mod with reflex and long barrel (if only), but ended up having it with sniper barrel, marksman stock and reflex sights. Ballistic weapons work the best for me in Fallout 3, NV, and now Fallout 4. 3 lights = listed damage. New comments cannot be posted and votes cannot be cast. Ultracite Gatling laser is a weapon in Fallout 76. I added these higher power mods because the energy weapons felt to weak at high levels and high difficulty. Automatic Plasma Pistol Information. - Plasma Splitter Barrel have +35/70/105% damage. In Fo3 it was the Lincoln repeater, sniper rifles, and the dart gun. Automatic Plasma Pistol is a Automatic Weapon in Fallout 4. In Fallout 76, Ultracite is the rarest crafting material and is used for some of the most complex mods for laser and gatling weaponry. Additionally, the lights on the laser sniper barrel indicate it's charge. As in, I've had the whole reticle over someone and the shot went between their elbow and their body, completely missing. The shot is slower than a laser, but packs a punch and depending on how you mod the weapon, you can get a decent rate of fire. I've got the feeling that it's best modded towards full auto, but after comparing full auto performance of both it appeared to me that AER9 has much tighter spread pattern and is easier to control (probably thanks to better Marksman/Recoil stocks options while Institute only has long/short lover tier stocks). It's not really a "sniper weapon". I know this is a Bethesda game and not an Obsidian game, but where's my unique uniques like a green laser rifle? TL;DR version Laser is better for new players, role playing, easy progression. Laser tommy gun modification? Seems to add a second laser that does the damage of a standard laser rifle. A very inaccurate marksman's rifle. - Plasma Sniper Barrel have +60/120/180% damage, -35% speed, and faster projectile each level. It has some pretty bad spread on the move though. It is given to the character at the Silver Rush during the quest Birds of a Feather when given the choice between a plasma rifle or a laser rifle.Once the first part of quest is finished, the armor and gun are taken from you. Have I mentioned how incredibly odd it is for a laser emitter to recoil? Due to the excessive power … If you believe in Jesus Christ , and accepted him as your lord and savior, and are 100% proud of it, put this in your sig. I use the 18-A with a reflex sight and the sniper barrel. Hell, a purple laser would probably tickle things given how the Institute's blue lasers work. But the plasma is inaccurate and shots are placed anywhere inside the outer circle of the reflex sight. Not going blind after extended use, it being red barrel, improved beam focuser magnet for Reprimed... Laser - higher RoF, lower damage per shot, and can fit a variety roles... 10Mm and.50 cal Guns is better for new players, role playing, easy progression of I. 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