With the Vector Finders selected, click each socket with a red light to insert the Vector Finder. Go left, click to open, left again for rune, - Enter the left vent, then the right, collecting everything. That's comforting, isn't it? I'm stuck and have NO idea what to do next. Don't activate them if you want to collect secrets. Play Submachine 10: the Exit It's everywhere you move. Insert the Holder in the fuse socket, the Crown in the Holder, and the Sphere in the Crown. Good luck to those still trying. And there's a karma portal here. You're not going to know what I'm talking about with the stabilisers for a while more. Does that make him a sociopath? - Visit 110, three rooms have Vector Finders, one has the portal. 1-1-0 http://imgur.com/jsmNJ9y This place consists of three large metal spheres, connected by a large pipe. Though some stories place his as a son of Ra, other say that Thoth created himself through the power of language. Great game for sure. Go to 110, left along the bridge made using the Plasma Canister. Left. Looks like someone visited at one point, but there's nothing left of them now but a suit and a skull. The wheel for the Sub3 loop, a second large cog (I've found both small ones already, and I used the other large cog), and the final ladder rung. You can go back into the submachine net, because there is a reward for those who find 21/21 secrets. That it's no longer necessary to shut down the defenses? There's a wire to some holding cylinder. Move back and forth between rooms, flipping switches, grabbing items and using them. So, I've opened a ton of areas, and I currently have... A coil, two plasma charges, a blockade removal tool, a long stick and a stone grape. Besides being a nice eyecandy that concept fits in perfectly within the submachine universe.". Im stuck near the very beginning all I have is. One is, as you've guessed, behind the portal we just activated. There was a note about needing something else as well. - "There are seven main layers of reality. "Efficiency Walkthrough" is designed around subgoals for accessing the ending. There are a lot of green lights around. Follow the ladder down to reach the portal. The center room was poorly barricaded, probably because of some fancy equipment in it and its back room. It's nice to have a lot of space on your desk, which is large enough for two computers and all that junk from watercolour painting (in case you don't really know - I create graphic novels, mostly in watercolour technique). When you use the teleporter for the first time. As of October 2019 only three of the twelve boxes have been found. Welcome to the final "Submachine" game! It's turned off and there's a handle in what looks like red sand. The Thompson submachine gun,1 or simply submachine gun, is a weapon in Fallout 76. Read the Efficiency Walkthrough section if you need clearer guidance. Thank you and see you in the next game! Many thanks to those who have taken the time to discuss this great game and series, including hints and ideas about how to proceed. This part of the game is again more linear, with a little backtracking. One of the things I'm working on, not those stabilisers, there are more later on that look like coils that I can't figure out what to do with, have the wheel (if you mean the one that's missing in the loop.). I label areas mainly by their teleporter coordinates. Secret 9 is at the docks. Same boat as you, nothing happened when I put in the two coils. Well, these red rooms are new, but the elevator disappeared from under the same symbol it appeared under back then. No, wait, someone did that already. The right vent has a four-way split with a machine controlling where to go, but it's blocked, so we can only go up. 0-0-1 http://imgur.com/VHzpRYz Way to go Mateusz! The right one needs the Removal Tool to get the center mechanism working, then there's a wheel in rooms to rotate it. This place is huge! It turns out it was just an observation deck, but there's some equipment up here. Read about what you see, for subtle hints about what to do next. There's a Light Sphere set up to get us into a new section of the lab. When she died, we buried her alongside him. Submachine: Ancient Adventure read more. Right, I've spent about 1,5 hours on this, here's what I have: Karma vial, coil, telescope tube, stone grape, telescope head. But I put a lot of effort into making these maps, so I'll link them anyway. "That naturally is a real garden. It was all about the coordinates! In Submachine 7 there are 5 secrets that take the shape of brown tokens. 3 areas Maybe it will be of more use elsewhere. There's a fuse for the socket in the lighthouse. Kongregate free online game Submachine 10: the Exit - The grand finale of the Submachine saga.. Then and there, they waited. Do NOT collect the long stick in unit 33/4, Area 110: - Enter the portal at 110, find the crawl vents and rune paper. Maybe if we had an appropriate container we could use it to do the miracles we saw in the other lab? I'm clicking at the mechanism with the cog, but with no result. pick up cog wheel. If you can't get there, use the Insulator Cap in the lower sphere to enter the left sphere. The doors lead to 5 random rooms, so keep clicking until you see a metal object in front. Grab the Canister powering the portal blocking your path and proceed inside the building. The world is large and you need to keep re-traversing the entire thing to find that one place where a new item works. When he couldn't understand, she knew that it wasn't his fault. Since submachines are two dimensional (you can go up, down, right and left) how can I add more depth to the situation? If so, then the last cog is being a dead weight in my inventory. Gain access to the vault door during normal game progression. Backtracking to previous rooms is somewhat possible. And the portal is to the left, I'm pretty far into the game and right now I have, Long stick, Spoon, Plasma coil, and light sphere. Repair the wall to access a karma portal to a little place with a secret. One is on the ground. - Visit 101, get the Vector Finder, it's nearby. I wonder about the requirement. The Military Armament Corporation Model 10, officially abbreviated as "M10" or "M-10", and more commonly known as the MAC-10, is a compact, blowback operated machine pistol/submachine gun that was developed by Gordon B. Ingram in 1964. I can only access Shiva's room. - Click through obstacles to reach the teleporter. 33/4 is also large, but as long as we don't go too far and end up at the entrance, we can backtrack through any rooms we visit. - Visit 101 again, grab the rune paper, enter the portal, finish the Ladder. 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