- The Trial of Perseverance consists of 31 waves, which you must survive by killing enough enemies during each wave to advance to the next one. Buckle up. - Removed two Serpent-men near Great Belfry. - Fixed discrepancies in stamina and poise damage for various weapons. It is a total overhaul, meaning practically everything has been touched in someway. - Adjusted the spell tools into three tiers, 'early', 'normal' and 'late'. Fixes issues with stuff like Farron Flashsword working incorrectly. - Clarity infusion now grants 2 FP per second (was 1). - Rare Ring of Humanity: grants 30% absorption, but weighs 40 units. you just need a gem). - Removed Sunless Set drop from Lilla of the Sunless Realms. - Londor Tincture: Boosts all defences by 75. - Adjusted weight and absorption of the Saint's Set. Changed Clandestine Coat effect to: grants 2 FP every second and masks the sounds of the wearer. - Healing miracles now just slow your movement heavily for 6 seconds. - Adjusted spell damage and FP to account for new system. - Darkmoon Ring: grants 3 FP every second. Cinders successfully builds on Dark Souls 3's core components, while also adding greatly appreciated quality of life adjustments. - Added Londor Braille Divine Tome as treasure in Untended Graves. - [Head] Effect: boosts magic damage by 5%. One rather common complaint leveled at Dark Souls III is the linearity of the early game. - Moved Bonewheel Skeleton into rock tunnel. - Note: the location of the rings changed in each cycle, but they share the same general area. "Cinders aims to provide a fresh experience through Dark Souls 3," the mod's description on NexusMods reads. - Items from covenant shops have a soul cost based on their base price. 5. The highest ABS is now lower, but there is more variance between the physical types, and the values are more properly curved to follow the weight of armor sets. - Added Ring of the Resolute: Take on the apperance of a phantom belonging to the Watchdogs of Farron. - Increased the absorption of some of the ultra-heavy armor. Young Dragon Ring, Bellowing Dragoncrest Ring. - Bellowing Dragoncrest Ring: Grants 10% boost to the power of Sorceries but reduces max HP by 25%. - Renamed Soul Flash into Blinding Light. - The poise icon and value in the menu has been restored. - Ascended infusion now requires the weapon to be at max reinforcement before it can be applied. - NG+ treasures should no longer re-appear on area reload. - Twin Princes' Greatsword now only appears in Ludleth's offerings after the Twin Princes have been defeated. - Added armor to Champion's Pact offerings. The total bonus for a 'set' is higher, but the split is now 10% head, 50% body, 10% hands, 30% legs, where the % is of the total bonus. - Tome of Sunlight: Grants 25% boost to the power of Miracles but increases spell FP cost by 50%. - Perseverance now lasts 15 seconds but only reduces stamina recovery by 5. - Onikiri and Ubadachi now has its cut content Stance WA. - Demonsbane Ring: Increase damage against Demon enemies by 20%, - Crypt Ring: Increase damage against Undead enemies by 20%, - Blight Ring: Increase damage against Hollow enemies by 20%, - Hallowed Ring: Increase damage against Abyssal enemies by 20%. - Profaned Flame has a secondary projectile normally. - Reverted boss absorption back to vanilla values. - The event state that Leonhard's quest needed is now set when you open Rosaria's offerings. - Added Bleed Stone: applies bleed SFX on main weapon. The amount of souls they drop is increased significantly. - [Head] Effect: Boosts lightning damage by 5%. - Divine Pillars of Light animation is now 100% faster. - Immortal Dragon Greatshield: removed effect, - Prince's Shield: grants 1 HP per second. - Added Sunless Set to Darkmoon Faithful. - Added Poise: X to each armor piece description. The drop rate is 5%, and is affected by Item Discovery. - Black Iron Set: Increases physical attack by 2%. [The gems were rarely a reward other than during the early game, and due to builds, there were always gems that felt like junk since a player's build wouldn't use them.]. - Removed the passive effects from the weapon buff spells. Renamed to Ezekiel the Penetrator. - Orbeck will now give you the Young Dragon Ring after you give him a scroll and have defeated the Crystal Sage. - Fixed the Primordial Titanite drop rate from Dream bosses being inverted. - Made the critical multipliers more consistent in how they work: big multiplier first, then a smaller one for the extra hits. - Symbol of Avarice: Increases soul gain by 25%, adds 100 Item Discovery and reduces HP by 10 per second. - Fury of Manus WA now only gives you the normal cursed back VFX. - Adjusted the weight of many weapons to fit the weight range for their type. These are found as 58 new treasures in NG+2. - Adjusted hostile NPC damage and health. The individual bonuses on each piece will remain. - Abyss Watchers: Killing enemies applies a 15 second debuff on the player, reducing physical absorption by 100%. This makes the later NG+ enemies less deadly and easier to kill. - Added Smouldering Shield. - Added the Veiled Flame. - Changed the Bountiful Quiver item drops to be random again (20%), but made the amount dropped much bigger (25). - Calamity Ring: increases physical damage by 15% but wearer loses 1% HP a second. - Basilisks now deal Dark damage with their breath. - Nahr Alma: reduces absorption by 100%, adds awestone roll at 2.5% chance. - Changed Petrified Flame into Chaos Flame. - [Body] Effect: increases FP restored through estus flasks by 100%. - The original dragon stones now give the DS3 form. - Fixed Soul of the Rotted Greatwood not being usable. Cinders aims to provide a fresh experience through Dark Souls 3. 3. (and NG+ variants), - Added Band of Abyss: increases Dark attack. - Heavenly Thunder: FP is now 80, works like the SoC's version, damage is 800 per bullet. - Changed the attunement FP scale to {1:100, 25:125, 50:150, 75:175, 99:200}. - [Head] Effect: Adds 25 Physical damage on rolling. Sold by Shrine Handmaid after turning in Grave Warden's Ashes. - Ring of Wisdom: Increases max FP by 5%, reduces spell FP consumption by 10% and grants 1 attunement slot. - Increased the soul amounts from enemies in Ariandel, - Greatlance: is now STR scaling only, increased scaling to 100. - Company of Champions renamed Champion's Pact, - Blade of the Darkmoon renamed to Darkmoon Faithful, - Pact of Chaos renamed to Chaos Servants, - Awestones are spent via a separate transposition menu with Ludleth. - Moved the Moonlight Arrow unlock to the Excrement-covered Ashes. - Changed Gold Pine Resin location to Repair Powder, - Changed Firebomb location to Repair Powder, - Changed Mimic that dropped 1 Cinders to now drop Acolyte Ring, - Added Huntmaster Ava: drops Endless Quiver. - Added the Tomb Ring, letting you look like a tomb ghost. 2. - Violet Tearstone Ring: Reduces skill and spell FP consumption by 50% whilst below 25% health. - Dragon Form now only grants 10% additional damage. - Changed Hunter's Ring treasure to Sunlight Greatsword. - Adjusted the hybrid spell tool weapons so they are more worthwhile. Increased bonus to 10. - Dragon Head Stone: Shoot fire breath, dealing 100 Fire damage, has 150% INT and 150% FTH scaling. - Added the Brushwood Set. - Yhorm the Giant: Reduces max HP by 50%. - Increased the HP regen effects on shields/shield infusions. - Reduced the base Curse resist of enemies down to 25% of their original value. Have you ever wanted to feel like Green Lantern as he pummels enemies with… - The Hollowing scaling effects on some weapons should now work properly. - Removed extra stamina cost on rolling (is now vanilla). - Reduced Lightning ABS on Havel's Greatshield. No longer scales sorceries on FTH. - Adjusted the spell slots taken up by spells. - Ringed Knight Paired Greatswords WA fire wave should no longer do massive damage. - Stamina costs for spells rebalanced. - Corvian Great Scythe now only has Bleed, but starts with 40 aux. - Reduced Ceaseless Dung Pie FP cost to 10. quick weapons do less, whereas slow weapons do more. Blood of the Dark Soul ... Bought from Shrine Handmaid for 1.500 souls after giving the … - Resting at a bonfire will now remove 100 stacks of the stacking rings. She now drops one each time she dies. - Deep Ring: Grants 10% boost to the power of dark spells but reduces absorption by 10%. Reduced the poise damage to 50 from 500. - Added Worker Machete. This is to address the power inflation that has occured over the past few updates. - Added Archdeacon Set to Aldrich Faithful. Dark Souls III - Cinders v.1.90 - Mod do gry - Download Plik Cinders v.1.90 to modyfikacja do gry Dark Souls III z gatunku Gry RPG. This gives value back to weapons that already have the effects of infusions (i.e. - Reduced stamina and poise damage of the Ultra Greatsword category. - Leonhard Set now increases Intelligence. - Darkwraith grab no longer inflicts Curse. Normal weapons and shields now all cost 2500 souls to infuse, whereas the Unique/Boss/Dragon cost 10000 souls. - Set the duration of spell block to 8 when casting any of the healing miracles. - Greatwood Remannts: Increases physical defence by 75 but increases evasive stamina consumption by 50%. - Fixed Holy Flame punch not dealing damage. - Andre and Shrine Handmaid no longer sell any consumables or reinforcement/infusion materials. - Added Bone Scythe. I downloaded Cinders Mod to play with my GF. 1. - Reduced boss aux resists to a 150 <> 250 range, so later bosses aren't so resistant. Lingering Chaos Throw lingering chaos orb that explodes on contact One of the Offerings available at Cornyx (20 Cinders + 10.000 souls) Adjusted Covetous Silver Serpent Ring location. - Due to this, the poise value on armor has been increased and it is now present on all pieces. - Removed the infused bow/crossbow weapons as I'm not happy with the implementation. - Removed effects from Lord's Chime, Logan's Staff, Chaos Flame, White Hair Talisman, Crystal Chime, Court Sorcerer's Staff, Darkmoon Ritual Staff. - Reduced durability of weapons to 25% of original values. - Flame/Crystal/Lightning/Dark Ember no longer apply a SFX to the weapon. - Reverted the armor absorption values back to vanilla levels. - [Head] Effect: reduces FP consumption of miracles by 15%. - Fire: adds X damage DOT on hit, lasting 5 seconds. - Increased the power of the Storm King wind attack. - Added many new treasures (both in corpse and chest form) throughout all the vanilla maps. - Fixed mimic treasure so it will appear on reload if you kill them, but miss the treasure. - Fixed the Grand Archives Key location not containing the key in NG+, - Scale: {1:0, 25:25%, 50:75%, 75:100%, 100:150% }, Reduced the stats of NPCs to more reasonable levels. - Changed requirements for Dark Sorceries and Miracles. - Sold by the Shrine Handmaid if given Greirat's Ashes. - Moved the Castle Entrance bonfire to the side path that used to hold the red-eyed Lothric Knight. - Irina now correctly has the non-spell items in her Purchase Item shop range. - Profane Ascetic has been removed. - Yellow Tearstone Ring: Reduces weapon stamina consumption cost by 75% whilst below 25% health, - Green Tearstone Ring: Boosts stamina recovery by 100 whilst below 25% health, - Violet Tearstone Ring: Grants 12 FP per second whilst below 25% health, - Ring of Londor: Grants 6 FP every second but reduces spell power by 20%. - Carthus Flame Arc: adds 80 Fire damage. - Added Witching Urn: Deals 100 Magic Damage, scaling with INT. Scales with FTH. - Increased the poise given by the Unfaltering Prayer WA. - Adjusted the Thieves' Pact material drop rates, lesser materials are more likely, and slabs are less likely. - Oozing Pellets now grants 5 FP per second (was 1%). - Pontiff Sulyvahn: Reduces base Magic defence by 100%. - Each pact adds its own roll, so using multiple will stack (i.e. - Added Ring of the Fanatic: Take on the apperance of a phantom belonging to the Mound-makers. - Reduced the power of the Dancer's Grace/Ciaran's Dance WA. file size 374.3 KB. - Coronal Cascade and Soul Barrage now disable aux inflict for 10 seconds. - Adjusted Tailbone weapon reqs and damage. - Fixed the Demon's Scar missing the cast speed changes. Dark Souls III Random Weapon mod gameplay. - Added Lingering Chaos spell: throw orb that lingers in the air for 30 seconds, explodes on contact. - Refined now increases scaling more (at max 1.75 rather than the default 1.5). - Lightning Blade: adds 90 Lightning damage. - Changed Beasthunter Saif into an Axe weapon. - Renamed Demon Ruins bonfire to Smouldering Lake bonfire and changed menu image. - Giant Serpent-men now drop Awestones at 10% (whilst in Champion's Pact). - Removed Estus Fragment reinforcement material. - Added 45 empowered enemies per NG+ (for +1, +2 and +3). - This can be used to reset their state and allows you to refight them. - Increased the base damage multiplier of their respective for Magic, Fire, Lightning and Dark infusions. - Reduced the damage of the Staff of Serpents inline with the rest of the Staff category. - Soul of Champion Gundyr: Reduces Weapon Art FP cost by 25% for 60 seconds. links to download mod's stuffs (download UXM one) https://www.nexusmods.com/darksouls3/mods/310 UXM Tool Added + versions. Cinders of a Lord is a key Item in Dark Souls 3. - Fixed bug with Lifehunt Scythe not restoring HP. Note that changes between versions may cause issues, i.e. - Added Curse to Dark arrows/bolts/greatarrows. Sold by Patches. - Bosses are empowered, increasing HP significantly and damage slightly. Equip Load, - Red Tearstone Ring now boosts damage by 25%, - Lloyd's Sword Ring now boosts damage by 15%, - Pontiff's Right Eye now boosts damage by 15%, - Iron Grain Ring now boosts damage by 10%, - Elder Dragoncrest Ring now boosts damage by 10%, - Ring of Disparity now boosts damage by 10%, - Ring of the Sun now boosts damage by 10%, - Ring of Alacrity now grants 50 Casting Speed, - Vanquisher Ring now reduces weapon stamina consumption by 15%, - Celestial Ring now grants 2% FP every second, - Ring of Catastrophe now boosts damage by 15%, - Ring of Adversity now grants 2% FP every second, - Ring of Constitution now grants 15% max HP, - Ring of Fortitude now grants 15% max Stamina, - Wood Grain Ring now boosts damage by 5%, - Bellowing Dragoncrest Ring now boosts damage by 5%, - Ring of the Sun's First Born now boosts damage by 5%, - Dusk Crown Ring now boosts damage by 10%, - Unholy Remains now boosts damage by 10%, - Tome of Sunlight now boosts damage by 10%, - Ring of Wisdom now extends spell duration by 25%, - Ring of Londor now grants 2 attunement slots, - Symbol of the Penitent now boosts Stamina by 15%, - Runic Seal now slows movement severely to prevent staggering, - Greatwood Remnants now boosts absorption and weighs 10 units. - [Head] Effect: boosts soul gain by 25%. - Millwood Knight Set: Grants 10 HP every second [1, 5, 1, 3], - Elite Knight Set: Grants 10 HP every second [1, 5, 1, 3], - Prayer Set: Grants 9 HP every second [1, 5, 3]. - Torch and Follower Torch now have proper infusion values. They will now stack correctly. Oct 28, 2017 26,482. - Fixed Dark Edge/Abyssal Edge lefthand cast not working correctly. - Added Ring of Demons: Take on the apperance of a phantom belonging to the Chaos Servants. Dark Souls 3 "Cinders" Mod After seeing the great work put in by DaS1 modders with overhauls such as Daughters of Ash, I was pleasantly surprised to see ambitious mods for DaS3. - Adjusted the amount of inflict for the status aux infusions (and other sources). - Changed the Veiled spell tools to use effect-based invisibility. - Covenant accessory items are now droppable. - Added the Pontiff Set. - Ludleth no longer drops anything when killed. Verify files through Steam to restore the vanilla Data0.bdt. FP cost for pyromancies is slightly higher than other schools to account for this. 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