If we plug that into a vacuum we could easily conclude that you could nearly hold Standard Step for 27 seconds just to hit four different targets with it, but it just isnt that simple. Most jobs are winding up during this in the opener meaning we are wasting more time in technical covering slower GCDs. This is pretty hard if not impossible in situations where you get lucky with Esprit procs. Making it roughly worth roughly 72p (601.051.05(DH)x1.1025(Crit)). At 2.5 GCD, if we were to just GCD without clipping, the moment Technical Finish is ready we would be 1/5th our way into our next GCD meaning we would end up not pressing Technical Finish until 2 seconds after it comes up. If thats also at the edge we need subtract 125p in order for the hold to be a p-loss and this is excluding the feathers being in the burst window from the initial RC we dropped. On the sheet above you will find this: So over the course of 8 minutes we lose ~2 seconds worth of GCD time to keep technical aligned. Theoryjerks / DPS Tools discord members for trying out different buff times and reporting expected DNC gains , Ilya Kannou Assisting with sim programming when I got lost. We wanted both of them after Technical because they are both a DPS gain after technical and we also wanted Flourish up before we hit our first rotation GCD since the Cascade is relatively low impact in the opener. Auto Attacks - 3200-3600~ Damage We know when to Technical Finish, but when do we technically start? (tied to gcd would cause technical issues, and make the class ping reliant) 9: This is another idea that has already been tested in game, and removed. Over the course of a 390s Simulation the gains from hitting Devilment AFTER Technical only seem to get better. Though I have no measuring stick for that type of analysis, the answers were mostly obvious. This sequence is only recommended if Flourish does drift a single GCD. This problem is exacerbated even more as you climb in the percentiles because higher percentile DPS are more likely to be partnered while the DNC is less likely to be partnered. The FFXIV plugin for Advanced Combat Tracker is probably the best place to start. There is a strong argument to try and push FF into raid buffs but most raid buffs line up on the 60s timer, after you have exhausted Flourish. Precasting Standard on the other hand can be done at the 15s mark on a countdown allowing us a Standard at 0s and another one to begin at ~15.5s mark. Additional enemies are about the join the fight? January 26, 2021 1st GCD its -55p for every remaining Tech, 2nd GCD its -90p for every remaining Tech, 3rd GCD its -125p for every remaining Tech, and if we push the last its 210p for every remaining Tech. When you want to share the sequence, click share and send them the url! You may also notice that Rising Windmill is much lower on the list. What? The ones on the GCD time are dependant. The opposite is true when we get into midfight. Table 3 and 4 is the Standard Step Drift time with 2.4 CD and 2.5 CD respectively while holding for Technical Dance. We are in a build phase and the number of oGCD slots we need is far, far less while the number of sabers we get is even more-so less. This functions more or less like meditate except your party running out of range makes it worse. Ultimately if you are doing a Flourish post Technical, this problem doesnt exist but if you do it before you will face this dilemma a lot. While Technical is a huge potency gain over our other GCDs it also provides more Esprit for us and it only gets stronger the longer it is up. They have at their disposal 3 additional resources outside that of GCDs and oGCDs: Feathers, Procs and Esprit (pronounced S-pree). When under Technical Finish your whole party has a roughly 20% chance to generate Esprit each time they do a weapon skill or magical attack, Each GCD from you has a roughly 25-30% to generate Esprit. I can even use only my mouse and be able to do abilities and Ninjutsu faster than a macro would be able to. First we should start by examining the overall goal of the opener: Ok great, now that we went over that lets go into what all of that entails: As a Dancer a good bit of our overall damage is baked into the damage our group is doing, so that always needs to be weighed against what we gain and lose from adjusting our CDs, namely Devilment and Technical Step. Note I am still waiting on information from the people working on the RDM tools. Dragon Sight itself should only value to .83% gain over a fight but we easily turn it into a 1.6% buff. Though a similar argument still exists with an opener one, but to much less of an effect. Lastly, as long as you didnt have a delayed Technical Step during the encounter and if you open up with an earlier Technical you can delay Technical, at most one GCD before you start dancing during raid buffs. When activating Standard Step, your Cascade, Fountain, Reverse Cascade, and Fountainfall GCDs will be replaced with steps (Emboite, Entrechat, Jete, Pirouette) that are also color coded (red, blue, green, yellow).). I am the highest DPS on the list: Idk what to tell you, gamble on the person below you? Record your combats, upload them to the site and analyze them in real time. Well the most clear-cut answer is to get a parser. This has an impact on not only our opener but also how we handle flourish throughout the fight. Utilizing these resources to the best of your ability will result in optimal damage. DRG loses at most 14 DPS over the course of a fight with a later Devilment, while Ninja gains from us pushing it back and other jobs seek to benefit from that as well. It is really hard to see, if not impossible to see the overall DPS gained by having a DNC and really easy to see that they are just dealing less damage. There is a good chance that you opened up this write-up and jumped immediately to this topic, and with good reason. If we are pooling properly the effect of the RWs feather most likely has no impact on our buff window so, in my opinion, we dont need to consider that potency as boosted. This effect varies with Skill Speed and there are some interesting things to note here. And I understand the question, if we just look at potency values Technical Finish is a huge chunk of potency that is far and wide our best DPS / GCD cast. As a huge note, read above first! So if you arent sure what to set, then feel free to use this chart as a reference but please remember that results will vary based on player skill. It means that our playstyle will vary at each different GCD tier in order to minimize potency loss at that tier. while Spell Speed reduces the global cool down on spells. In reality, you should never be in a situation where you need to make the decision of dropping a proc vs. using Standard Finish on CD, but it may happen with wonky add phases or jumps. A few things to note and maybe talk about with your group. The most obvious case is during downtime. Therefore its a 72p vs. 75p trade which is close enough to where I think we err on the side of good luck. oGCD priorities are bit lengthy, but I really want to stress how important Fan pooling is. If I felt the Drift on Technical was large enough to effect party DPS, I always compared it to the next best option and evaluated from there. Ana_Nuann 1 year ago #8. The average GCD value of DNC is 300 (without Esprit/Saber Dance) / 315-318 (with Esprit/Saber Dance) ~ (this is a simulated value created by running the Cascade > Fountain combo multiple times and added up any procs given, including Fan Dance I and III procs and Esprit gauge/Saber Dance usage. At the time this document is made there are still a few unknowns about DNC. DNC does peak higher than both BRD and MCH though, so there is a good chance we will seem them being viable in speedruns. If they had done it prior its cast would have been some time around 2:02: Meaning that the buff would have worn off as Standard Finishes damage was realized. Most add phases in this game last 30-60 seconds, some even being longer. These numbers are pulled using their average GCD (Like how many weapon skills they use over 60s) and equating that into DPS gain for us. Id definitely talk to your raid and examine logs to see if you may be deserving of the DRG tether. How does our CDs throughout the fight effect our partner and the raid? With their aggressive steps, these thewy terpsichoreans would weave forbidden magicks upon themselves and their enemies, producing results rivaling those of even the most powerful sorcerous cants. Whenever you end closed position on another member they immediately lose the Standard Finish buff. So much so that closing up 5 seconds of GCDs and oGCD slots starts to become damaging. At least in a vacuum. Using Flourished skills does not break your combo, Using Saber Dance does not break your combo, The average GCD value of DNC is 300 (without Esprit/Saber Dance) / 315-318 (with Esprit/Saber Dance) ~ (this is a simulated value created by running the Cascade > Fountain combo multiple times and added up any procs given, including Fan Dance I and III procs and Esprit gauge/Saber Dance usage. 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