Accueil; Tarifs; Appartements . Stella Deus OST [FLAC] Composed by Hitoshi Sakimoto / Masaharu Iwata Arranged by Hitoshi Sakimoto Format 1 CD - 42 tracks Release date October 06, 2004 ... (in my opinion) I find every time I surf the Interwebz. [10] After release, two mobile titles based on the game were published in Japan by Atlus and mobile company Bbmf in September 2006 and January 2007 respectively: Stella Deus: Raven Spirits, a mobile version of Stella Deus featuring a separate story, and Stella Deus: Time of Alchemy, a sequel to both Stella Deus and Raven Spirits. Initial preparation for Stella Deus's development began in the second half of 2002, when the project was first proposed to the developer and publisher. As such, it should more than satisfy anyone interested in the genre, though some drawbacks prevent it from being advisable for all. GameVortex's review of Stella Deus: The Gate of Eternity. While he had heard rumors about the project, his assignment to the project came out of the blue when the game's director asked him if there was an available illustrator for the game. The game's story revolved around religions conflict, focusing on the Aeque faith, Dignus' attempts to undermine it, and the main cast's position between the two factions. Its battle system is slightly different but still easy to pick up and learn, and the skill and fusion systems allow for some character customization on already solid templates. There's some room for customization with skills, as you can get them from some items as well and have whomever you like spend the skill points to learn them, but for the large part you'll be using a character's innately learned set of abilities. The game began production in 2002. Lyon Campagne Nuit romantique Suites de charme. Stella Deus is a Tactical Role Playing Game (TRPG) combining intricate gameplay with an impressive storyline. However, the Nox faction of the Aeque becomes a major thorn in Spero's side, as its leader, Nebula, is dedicated to bringing about Solum's destruction by summoning God himself: Dies Irae, the God of Destruction. The working of the AI is like this: “Is the player close? Stella Deus has a total of 21 recruitable characters. Latest Team Posts What new on the Teams forums. Stella Deus: The Gate of Eternity is not so brightly wrapped, but the game brings with it some unique gameplay elements and a great, ethereal visual style. The lands of Solum are surrounded by a deadly fog known as the miasma, which is steadily advancing into the remaining populated areas, threatening humanity with extinction within a matter of years. It was published in Japan and North America by Atlus, and in Europe by 505 Games. The Aeque Church, led by High Priestess Lumena, believes that the Miasma is God's will, sent to bring the world to an end, not with a bang, but a whimper. You can hit the catacomb through a menu at any given point on the overworld (there are no random battles, thankfully). You can "rank up" people with a special item to upgrade their class, and this gives them more skill slots to work with and new skills to learn. Among the staff were Atlus director Akiyasu Yamamoto, and scenario supervisor Ryo Mizuno, author of the Record of Lodoss War fantasy novel series. You can register almost all items in the game and only get some things together, it both fun to play with and very useful. The lyrics were written by Yukiko Mitsui. Stella deus the gate of eternity iso. Many parts of the artistic design revolves around realistic depictions of the world's setting, clothing and weapons. [1][5][7], The character designs were done by Shigenori Soejima, who had previously worked at Atlus with Kazuma Kaneko on Atlus' Persona series. Stella Deus is also not a "super deformed" game, meaning the characters are meant to more accurately represent actual humans and not the exaggerated giant … [11][12][13], The sound design was one of the areas where Yamamoto was initially unsatisfied, making multiple changes with his staff during the development run-up to the game's Beta version. [1][3][4], Alongside Action Skills, two or more characters in conjunction trigger unique special moves called Team Attacks. You can fully explore its depths at any time to satisfy any desire you may have to level your party to ludicrous strength, but even if you're not interested in that type of thing, chances are you'll still have to visit the place regularly to keep your group in tip-top condition. And the journey is made very easy on the eyes by some great artwork in the game. A spiritual successor to the PlayStation One letdown Hoshigami, Stella Deus brings to the table the traditional isometric strategy RPG (a la Final Fantasy Tactics, the gold standard of the genre). Stella Deus purposely avoids Final Fantasy Tactics' insane level of character customization and Shining Force 3's flashy audiovisual sense, instead choosing to settle into its own comfortably safe niche. Along with swordsmen and archers, there are alchemists (mages), priests (healers), and units who fight using most things from axes to fists. Stella Deus (ステラデウス, Sutera Deusu), released in the west as Stella Deus: The Gate of Eternity, is a tactical role-playing game co-developed by Atlus and Pinegrow for the PlayStation 2. The game's shop is streamlined to the point that gathering any weapons or items you need is a breeze--you can apply your new equipment directly to your party and then just purchase it all in one fell swoop, no fuss. For instance, there was a lack of classic armor in the game as the hot desert climate would have made it impractical. Very nice indeed. By Bethany Massimilla on May 9, 2005 at 5:11PM PDT Stella Deus doesn't set out to redefine its genre, but instead simply provides a good game of its type. The game's Beta version was completed in early 2004. Spero must stop Nebula and Dignus both to cement the victory begun with the opening of the Gate. If you're too low, you'll need to catch up, but the game provides a relatively easy way to do this with the Catacomb of Trials. [3] For its release in Europe, the game was published by 505 Games. Alongside story-based missions, there is a special dungeon called the Catacomb of Trials, where characters can battle and gain experience levels, raising their general statistics. Character actions are arranged in a set order, and each character's weapon dictates their attack range. All your options are governed by something called action points, or AP, which determine when the units on the field can act. After a solid string of five action platformers in a row, it was time to settle in with a good old-fashioned tactics game. The premise and the storytelling both do a good job of keeping matters interesting as you go along, even if saving the world might be a bit blasé nowadays. Stella Deus takes place in a world called Solum, which is slowly being swallowed by "Miasma", a mist-like substance that destroys all life it touches. Special items used in character leveling can also be crafted by the player. Skills vary by character class, and there are a number of these in the game--from fighters and swordsmen and samurai, to archers and clerics and alchemists, and more. Looking through my library of unplayed strategy offerings, I singled out Stella Deus: The Gate of Eternity for a few reasons. Each time a character performs an action, they gain experience points and additional Skill Points (SP) that can be used to purchase supplies or raise individual character stats. This means that battles in Stella Deus aren't a matter of looking at a map, running to the very edge of your movement area, and unleashing your most powerful spell; you'll have to check your AP costs and be mindful of when you need to conserve them. Final Fantasy Tactics, Tactics Ogre, and Vandal Hearts are all great games that have set the stage for the tactical, turn-based RPG genre. The gameplay, which is similar to that of Hoshigami: Ruining Blue Earth, has the player controlling six characters through story-driven tactical missions, revolving around positioning, assigned equipment, and the special skills of individual characters. © 2021 GAMESPOT, A RED VENTURES COMPANY. 0 Comments ... goes with superiors Dignus, so he can experiment with more powerful alchemy to form a barrier to the miasma. They're all pretty straightforward, but many are worth doing, for easy money as well as the possibility for recruiting new generic party members to fill out your ranks. Listen, guys, it has come to my attention that we're not all level six. Between then and the game's release, the team worked hard to finish and debug the game. Your AP refreshes to 100 each turn, and those with the most AP have the most initiative, which lets you do interesting things, like juggle your initiative with conservative moves to have a healer always ready to heal, or lure your enemies into long trips to expend their AP, letting you nail them. The character designs eschew both extremely cartoony and extremely "beautiful" character looks for a style that's soft but rich with detail. Stella Deus: The Gate of Eternity is a relatively standard turn-based strategy game that, if nothing else, serves as a decent introduction to the genre. A young man named Spero and his friends end up straddling a conflict between the empire to which they belong and an underground rebellion that seeks to dispel the miasma with a structure called the Gate of Eternity. Latest Posts What new on the forums Forum Search Find the forums for you Forum Games Time to waste? [1], Most battles are triggered based on story events, and are completed when the stated object has been accomplished by the player, be it defeating all enemies, defeating a boss, or performing a specific task. The music of the game really infuses you and helps to capture the mood even when Grey dies YET AGAIN from having the defense of a piece of paper. Beyond some obvious tactical advantages (strong melee versus ranged magic and archers), the character abilities are fairly homogeneous, with all melee classes and ranged classes having equivalently strong skills. Stella Deus: The Gates of Eternity is Atlus’ latest entry into the Strategy RPG genre, and continues Atlus’ streak of fun, quality SRPGs. This doctrine of apathy makes Solum a pretty depressing place, but they've got more problems--a man named Overlord Dignus has decided to make the final years a bit more exciting by dominating the world with his military might. [4] Players navigate the field across a grid-based map, which can include obstacles such as bodies of water and high structures. Characters have a variety of both active and passive skills they can equip. stella deus: the gate of eternity characters 18 Gennaio 2021 / 0 Commenti / in Senza categoria / da / 0 Commenti / in Senza categoria / da Spero's two best friends and companions in the hunt for Spirits are Adara, a woman who lost her arm and had it replaced by an alchemic limb, an "argyrion", and Grey, a free-wheeling jokester who rags on Adara constantly. With the exception of a slight misstep involving a fishing title, Atlus has really been on a tear as of late. Sound Rating: 8/10. [14] The game's vocals and its ending theme "Holy Spirit" were performed by Reiko Ariga, credited under her stage name "Arigarei". EZ powers can be helpful to your allies (like giving a boost to evade or accuracy, or regenerating some health every turn), or they can be offensive (giving baddies bad status effects). [6] The characters' metallic clothing and contrasting colors of items was influenced by The Lord of the Rings, while some characters and the environmental textures were inspired by the films of Hayao Miyazaki. Soejima managed to get the post, which was his first as a character designer as well as art director. Not only did the developers need to provide places of interest to players, but Soejima needed to create realistic clothes for characters. Description: Original score for Stella Deus: The Gate of Eternity (developed and published by Atlus for PlayStation 2). As a deadly mist called the "miasma" spreads across the land, you must guide a team of characters on a mission to save the world. Pokémon Hub Find it all Pokédex All the stats Pokémon Forums Get help and find friends; ... Stella Deus: The Gate of Eternity FAQ/Walkthrough Each generic class as well as each of the main characters is very distinct in appearance, both in the static art and the sprites, which animate smoothly and are well made. [2] While described as a spiritual successor to Hoshigami, Atlus said that it was not a sequel to it, instead being its own game. I really enjoyed all the aural aspects of Stella Deus. The number of available levels in the Catacomb increases as players progress through the game. 4. Their latest foray into the Strategy RPG genre excels beyond all expectations and has consequently received an incredibly warm welcome from the import community. Spero agrees to help her with her quest, which involves securing the aid of four elemental Summon Spirits before opening the actual Gate. Some programming work was outsourced to company Designer 7. Stella Deus is such a special game. After initial approval, a twelve-person team was set up to create a test version in November of that year. The amount of damage done depends on how many characters took part in the action. ALL RIGHTS RESERVED. There's a good amount of spoken dialogue, too, which at its worst is simply bland but otherwise moves the narrative along nicely. This is a game that aims to appeal directly to the existing console strategy audience, and there's enough that sets Stella Deus apart to make it worth a look to those fans. [1][2][3] Each character has a specific character class, which they keep throughout the game and continue to level up as they gain experience points (XP). The initial proposal was then fleshed out into an entire game, including the scenario and gameplay basics. Describing himself as initially "at a loss", much of his memory of the experience is dominated by finding his chosen style rather than specific character designs. EZ skills are nice, though everyone has a differently arranged effect zone, so sometimes you'll find yourself unable to take advantage of them efficiently. The time you have to spend advancing in levels is something you have to be prepared for, but it's handled well for what it is and is balanced fairly well in the game as a whole. Overview. By December, the test build was completed and the team was given permission to begin full development. Against this creeping apocalypse, several groups have developed responses. Each has their own skill sets, armament and abilities, and can be sent through a "Rank Up" process to raise stats, change class (along a linear progression) and unlock new abilities. Their primary resistance comes from Lord Dignus and his lieutenants (including Viser), but allies also arrive in the form of Avis, the last heir of a kingdom Dignus destroyed, and Lumena's lover; he leads the official resistance against Dignus, along with Linea's Anima clan, and eventually brings Lumena's Meridies faction into the fold. In the summer of 2003 they first unleashed Nippon Ichi's Disgaea: Hour of Darkness in a time of darkness for the then meager sampling of strategy-RPG titles on consoles. The guild area lets you do two things: take quests and fuse items. At least the chapters are relatively well arranged so that you'll usually be able to keep your main force fighting fit while having to hit the dungeon only once every so often to give yourself a boost or to prepare for a particularly tough fight. And finally, an alchemist named Viser is using Dignus's patronage to hunt the world's Spirits (polygonal creatures whose nature is unknown), draining their life-force to fuel his alchemic inventions, which he is sure will save the world. Alongside the story missions, Towns can be visited, in which characters can customize and create new weapons and armor, sell existing equipment in exchange for money, and shop for items such as healing potions. You can fuse just about every item in the game, and some items can be acquired only through fusion, so it's both fun to play with as well as genuinely useful. PS2 (106) Game Genres. The game's music was written by Hitoshi Sakimoto and Masaharu Iwata, and its theme songs and vocals were performed by Japanese singer Reiko Ariga. A warlord, Dignus, has taken to ravaging the countryside with his armies, imposing the law of the jungle: he who will not fight for his life does not to deserve to live. Activision Is Being Sued Over A Female Character In Call Of Duty, Xbox Series X|S Sales Not Far Behind PS5, Analyst Says, By -- About Stella Deus ~ Alpha Project -- Stella Deus (an unofficial sequel to Hoshigami: Ruining Blue Earth) was developed by Pinegrow, a reconstructed team formerly known as Max Five. At the end of each battle, the players gain a summary of their performance and spoils gained. Three types of Skills can be equipped for characters: Action Skills, a special attack that player execute for a certain amount of Magic Points (MP); Support Skills, which grant passive abilities such as scaling higher obstacles; and Zone Skills, which grant passive abilities to both the equipped character and those in close proximity to them. Stella Deus offers some of the better — but less daring — small-scale strategy RPG gaming to be found on any system. Stella Deus: The Gate of Eternity Review Stella Deus doesn't set out to redefine its genre, but instead simply provides a good game of its type. I don't host or upload files of any kind (movies or music etc) on my Blog. The catacomb serves as a sort of required "side dungeon." Each level of the dungeon corresponds to the strength of the enemies you find there, so floor two has level-two monsters, floor 10 has level-10 monsters, and so on. As part of its release, it was re-dubbed Stella Deus: The Gate of Eternity, and featured full English voice acting for its cast. She informs them that the constant death of Spirits is what is bringing on the Miasma, and that the only way to save Solum is to open the "Gate of Eternity", which will bring a fresh crop of Spirits in and push the Miasma back. There was also a concern over whether the swords in the world were made using casting or forging, which would affect their design and other aesthetic elements. GameSpot may get a commission from retail offers. A character's actions can continue until the meter reaches 0, meaning that they can move and attack multiple times within their turn. If you're the sort of player who loves maxing out your characters in every possible way, fusion is right up your alley, and both fusion and the catacombs give the already meaty story battles and progression a nice counterpart. His friend and deputy, Spero, is the game's protagonist. These are still fun to play around with, though, as are the team combo attacks you can trigger under the right conditions for massive damage. PS2 titles. Toggle navigation. Early in the game, they meet Linea, a member of the nearly-extinct Anima culture, and a shaman: she can talk to Spirits. And you'll need those for the game's mighty boss characters, which almost invariably provide a nice stiff challenge. The animated cutscenes have a cool sketched form to them, and the color palette used is muted and misty, like the world in which the game takes place. Everything you do will cost AP, from moving, to attacking, to using special abilities and spells, to using items. [1][2] The game uses the turn-based Replaceable Action Position battle system, much of which was carried over from the battle system used in Hoshigami: Ruining Blue Earth. Bethany Massimilla [2] The game's setting was in a vast desert, so this needed to be taken into account with environment and character designs. Stella Deus ~ Release by Various Artists (see all versions of this release, 1 available) [2] The cutscenes used cel-shaded animation, and were created by Japanese studio Kamikaze Douga. At Metacritic, the game received an average score of 75, based on 31 reviews. [8], For its release in North America, Atlus' USA branch took up localization and publishing duties. Stella Deus really captures this quality with a great opening track and the quality never drops from there. While creating the atmosphere, the developers tried to stay away from standard fantasy tropes. You have to clear a floor once to get to the next one, but once you've cleared a floor, you can go back to it at any given time. Fully armored warriors conjure images of tribal idols or old-fashioned robots, with full-face helmets and their sculpted metal features. Resources: No MIDIs are currently available for this album. Time spent leveling almost always feels like a simple grind, and that's pretty true of this system as well. Team attacks also increase the rewards gained at the end of battles. The game's music has a similar take, light and airy in the overworld and energetic if subtle during battle, providing a steady undercurrent without drawing too much notice. Stella Deus, released in the west as Stella Deus: The Gate of Eternity, is a tactical role-playing game co-developed by Atlus and Pinegrow for the PlayStation 2. Japanese turn-based strategy games have enjoyed their own niche on the PlayStation 2, the more notable representatives being Nippon Ichi's colorful and entertaining games. Possibly too stiff, if your characters are a little low in level--Stella Deus continues the long tradition of console strategies by being all about your party's level status. When you bring up the town menu while traveling, along with the option to enter the catacombs you'll have the option to visit the shop or the guild. The Stella Deus BGM ReArrange Album adds little order to the chaos, featuring five arrangers doing a mixture of piano, electronic, jazz, and orchestral arrangements and medleys of Hitoshi Sakimoto and Masaharu Iwata's material from Stella Deus. There's always some nut that wants to take over the world, even when the world is about to end. For Stella Deus: The Gate of Eternity on the PlayStation 2, Fusion FAQ by Gundam4fun. [1][2] The world is navigated using an overworld map using point-to-point navigation, with a date system showing the length of time it takes to get to a selected location. And so long as your party is of the appropriate level, nailing foes is generally easy enough with the wide array of skills you'll have at your disposal. Additional Information. [3][4] Characters' actions are governed by their stored Action Points (AP): a character's turn begins when their AP meter is at 100. [6] The artwork for the game was produced by artist group Kusanagi, who had also worked on Xenogears and Final Fantasy IX. The game's story was supervised by fantasy writer Ryo Mizuno, and focused on themes of religious conflict. After release, two mobile titles based on the game were published in Japan by Atlus and mobile company Bbmf in September 2006 and January 2007 respectively : " Stella Deus: Raven Spirits ", a mobile version of " Stella Deus " featuring a separate story, and " Stella Deus : Time of Alchemy ", a sequel to both " Stella Deus " and " Raven Spirits ". Stella Deus: The Gate of Eternity Walkthrough, All Endings True Endings, 100% Video Guide, Playthrough Prologue. The character designs and art direction were handled by Shigenori Soejima, who came onto the game after previously doing supporting work on the Persona series. Stella Deus is a story-driven tactical role-playing game in which the player controls a group of characters both picked up during the course of the story and in side events. Once these had been finalized, production began in earnest. [2][4][5][6] The story Yamamoto's earlier work as a debugger for Atlus proved useful during the final stages of development. Loft papillon; Suite étoile; Tables d’hôtes; Promotions Great artwork and solid gameplay make Stella Deus worth the look. Atlus' Stella Deus: The Gate of Eternity is a strategy RPG that was favourably compared with Final Fantasy Tactics.Its score was composed by the same two people too, Basiscape's Hitoshi Sakimoto and Masaharu Iwata, and they develop their military orchestral sound throughout the album. Pokemon. This is different from character class promotions in other games like Fire Emblem or Shining Force; your level doesn't reset, and the individual isn't altered in any way beyond getting additional abilities, so you can go ahead and rank them up as soon as they're ready. Stella Deus: The Gate of Eternity received mostly positive reviews from critics. Get ready to embark on a quest that has you hunting spirits, battling enemies, and ultimately opening the fabled Gate of Eternity. Your characters gain experience as well as skill points from defeating enemies, and the skill points can be used to purchase abilities. In camps set up on a journey, characters can swap out weapons and armor, equip items such as healing potions and beneficial charms for future battles. The various effects for special abilities, team attacks, and even normal melee also look really good and pack a nice visual punch. It was published in Japan and North America by Atlus, and in Europe by 505 Games. The race is on to see where salvation truly lies: through the Aeque's passive teachings, through the technological advances of alchemy, or through communion with the mysterious spirits that inhabit Solum and are tied to the Gate. Higher amounts of XP are awarded for executing special abilities. The outstanding multi-faceted gameplay of Stella Deus is probably its most noteworthy aspect. However, Stella Deus has more than decent battles on a turn-based grid; it has an opening that sets up one of the more exciting and riveting plots in years. Head on over to the catacombs, then meet us at the boss when you're ready. As we continued to talk, we began to move beyond gaming and discussed issues with work, life, relationships, etc. Character positioning within the environment can be used to their advantage, such as an archer gaining higher accuracy when at a high point in the level. First, I know that historically I've always loved Atlus games. First they [2][9] The English voice recording was done by Elastic Media Corporation. Stella Deus has a way of creating high levels gear and weapons from current inventory which is pretty exhaustive in the amount of combinations can be used. [2][8] Character sprites and status images used high-resolution artwork. You can learn new special attacks, passive abilities (like a 10 percent boost to attack power or immunity to poison), and effect zone (EZ) powers that let you affect units in your immediate vicinity. Quests take many forms. One of his major problems was that he had yet to refine his own drawing style. Spero must make his way through this muddy political situation and see if he can save Solum. The amount of AP used with each action depends on the weight of the armor the character is wearing.[3][4]. The story focuses on Spero, a young man who is caught in the middle of a growing conflict between various religious factions, which in turn are being spurred by the advance of the Miasma, a force that will destroy all life. Its North American release was announced in December 2004. Joining Spero and his companions in battle presents what is a familiar sight to fans of the genre, an isometric view with a grid-based map that lets your forces jostle for position and lay waste to your foes. Stella Deus: The Gate of Eternity (PlayStation 2) review by Zigfried . If you must level, this is one of the more accessible ways to arrange it, plus clearing a given floor will net you cash to spend on new equipment. To get the feel he needed, he used brushes as opposed to cel-shaded drawing he used in later projects. The gameplay, which is similar to that of Hoshigami: Ruining Blue Earth, has the player controlling six characters through story-driven tactical missions, revolving around … [15][16][17] "Holy Spirit" was the first in-game vocal theme Sakimoto has written.[14]. Item fusion does just what it implies, letting you fuse two of your items and earn a new result. on May 9, 2005 at 5:11PM PDT. Stella Deus: Gate of eternity is an unusual game even in a genre (tactical/ strategy) that is quite often unorthodox. The prevailing religious sect known as the Aeque preaches that God intends this slow destruction, and so his disciples should peacefully await their inevitable end. Stella Deus: The Gate of Mediocrity. Console strategy fans should have a good time with this one. Bah, villains! Not only is the game fun, but the memories of talking about it with a group of other gamers really made the experience memorable. Some of them let you purchase information, some of them have you go to a certain spot on the map to perform a specific task, and some of them will trigger battles for you in various locations. [5] The soundtrack was composed and arranged by Hitoshi Sakimoto and Masaharu Iwata. It was the first time the two had worked together since their work on Final Fantasy Tactics: Sakimoto tried his hand at more serious dramatic music, while Iwata used more symphonic material than in previous works. 'S always some nut that wants to take over the world 's setting, clothing weapons! Any kind ( movies or music etc ) on my Blog are currently available for this album 2004. Time spent leveling almost always feels like a simple grind, Customization builds on that! The victory begun with the exception of a grind, and in Europe by 505 Games 0 Comments... with! Cost AP, from moving, to using items settle in stella deus: time of alchemy a great opening track the. 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